On Battlefield 6, I had the privilege of contributing as an Environment/Prop Artist on the Empire State map. I worked as part of an external partner team supporting POD1 and POD5 from DICE and Motive Studio, focusing on architectural assets and level props used throughout the levels. My responsibilities also included integrating these assets into the Frostbite engine as well as handling bug fixes and polish passes.
Many thanks to ArtBully and EA for the opportunity to contribute to such a legendary title.